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Gruz 2

Screenshot Analogue of the classical came "Sokoban" with changed algorithm moving boxes.

System requirements:
Win 95, SVGA 640x480x16bit, 2Mb HDD

After all now you may create the new brain-twisters puzzles!

The Program is written on Borland C++ Builder 5.0 without VCL + library SDL.
Programming: Alexey Diyan.

There are invited level developers and designers for the further evolution of the project.
For switching window/fullscreen use the combination Alt + Enter.

    Known features :)
  • new algorithm of the displacement box which changes whole playing process
  • isometric representation of the object
  • animation in play
  • unlimited undo
  • level editor

Download binary: gruz2.zip (294 Kb)
Download source: gruz2_src.zip (109 Kb)

Gruz 2 Level Editor

Screenshot Editor level for play Gruz 2

System requirements:
Win 95, SVGA 800x600x16bit recommended, 1Mb HDD

Using this editor you may easy added to the game new puzzles. Exists the possibility of the start game with opened in editor level for debugging. Moreover is not required previously saved!

When making new level is recommended fill the form "Information about Level". This data are saved in file wiht level; in future version it will be available not only from editor, but also during play. Strongly recommend to fill the field of information on english, beside i have problem of the output text of in game.
The Program is written on Borland C++ Builder 5.0 + VCL.
Programming: Alexey Diyan.

There are invited level developers and designers for the further evolution of the project.

    Known features :)
  • launching opened level for play
  • possible to move whole level on four directions for centered
  • you can put information about yourself when design new level
Known bags :(
  • very slow output of the scene level

    Download binary: gruz2editor.zip (411 Kb)
    Download source: gruz2editor_src.zip (166 Kb)


  • © 2003-2004 by Alexey Diyan